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Intellectia

GAME News

GameSquare Increases Buyback Program to $15 Million

1d agoNewsfilter

GameSquare Increases Stock Buyback Program to $15 Million

2d agoseekingalpha

GameSquare Reports 142% Revenue Growth in Q4 Driven by Click Acquisition

6d agostocktwits

GameSquare Reports Significant Growth in Q4 2025 Earnings

Apr 09 2026Yahoo Finance

GameSquare Holdings Q4 Earnings Report Analysis

Apr 08 2026seekingalpha

Stream Hatchet Launches Creator Communities Feature to Enhance Marketing

Mar 26 2026Yahoo Finance

GameSquare Secures 180-Day Nasdaq Compliance Extension

Mar 11 2026seekingalpha

GameSquare Holdings Repurchases 1.5M Shares

Feb 27 2026seekingalpha

GAME Events

04/14 08:30
GameSquare Increases Stock Buyback Program to $15 Million
GameSquare Holdings announced that the Company's Board of Directors has authorized an increase in its stock repurchase program from $5 million to $15 million. Under the repurchase program, GameSquare may purchase shares of its common stock on a discretionary basis from time to time through open market repurchases, in privately negotiated transactions, or other means, including through Rule 10b5-1 trading plans.
04/08 17:10
Company Expects FY26 Adjusted EBITDA Over $5M
Sees FY26 adjusted EBITDA over $5M. The company said, "On a proforma basis, which takes into account the Company's plans with the TubeBuddy business as if it was acquired on January 1, 2026, the Company is reiterating its previously announced annual financial guidance for fiscal year 2026."
04/08 17:10
GameSquare Reports Q4 Revenue of $18.46M
Reports Q4 revenue $18.46M vs. $7.61M last year. "I am proud of the progress GameSquare delivered in 2025 as the platform we have been building reached an important inflection point during the fourth quarter," said Justin Kenna, CEO of GameSquare. "Our fourth quarter results demonstrate a meaningful step change in profitability, driven by the success of our strategic investments, improved profitability across the business, and the contribution from our recently acquired creator marketing platform, Click. As a result, we delivered positive adjusted EBITDA of $1.7 million for the fourth quarter, marking a key milestone for GameSquare and demonstrating the earnings power and scalability of our operating model. In fact, when considering the contribution from TubeBuddy, our adjusted EBITDA would have been even stronger, underscoring the immediate accretive benefit of the transaction."
03/26 08:20
Stream Hatchet Launches Creator Communities Feature
Stream Hatchet announced the launch of its Creator Communities feature: A new way of handling the entire creator marketing process in one place, from creator discovery and onboarding to activation and reporting. The company said, " Advertising is undergoing a major shift as brands increasingly allocate marketing budgets toward creators, influencers, and online communities alongside traditional digital advertising channels. As campaigns become more data-driven and performance-focused, companies are looking for platforms that can manage creator discovery, drive positive campaign execution, and provide performance analytics in a single workflow. Creator Communities represents the next step in Stream Hatchet's evolution from a data analytics platform into a broader creator marketing platform. Creator Communities allow brands and publishers to find creators that suit their brand image and upcoming activation needs by drawing on more than 55 million creators tracked within Stream Hatchet's data platform. Brands can then onboard these creators within the Stream Hatchet app and use bulk messaging to perform outreach or activate creators in a single click. Finally, brands will receive dedicated reporting on the outcomes of their activations with insights and benchmarks against the broader industry."

GAME Monitor News

GameSquare Reports Strong Q4 2025 Earnings Growth

Apr 09 2026

GAME Earnings Analysis

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