Circana Projects U.S. Gaming Industry Spending to Reach $62.8B in 2026
Circana's Mat Piscatella said that the U.S. video game industry enters 2026 with the potential to reach a new record high in consumer spending, following a year of slight growth driven by new hardware, rising subscription engagement, and robust player demand across platforms. According to Circana's latest Games Market Dynamics report, total U.S. consumer spending on video game hardware, content, and accessories reached $60.7B in 2025, marking a +1.4% increase over 2024. Circana projects U.S. video game industry spending to rise +3% to $62.8B in 2026, surpassing the current all-time high of $61.7B set in 2021. This growth is expected to be fueled by the second year of Nintendo Switch 2 (NTDOY), unprecedented anticipation for Take-Two's (TTWO) "Grand Theft Auto VI," and continued strength in subscription-based content. Key opportunities and challenges for the gaming industry in 2026, according to Circana, include: Switch 2 sales; "GTA VI" headlining a software surge; subscription spending remaining strong; hardware pressure from component costs; consumer behavior shifts, and emerging disruptors, including Valve's upcoming Steam Machines. Other publicly traded companies in the space include Electronic Arts (EA), GameStop (GME), NetEase (NTES), Tencent (TCEHY), Microsoft (MSFT), Sony (SONY), and Ubisoft (UBSFY).