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Despite strong iGaming revenue growth, the decline in average monthly revenue per payer and increased operating expenses suggest financial strain. The Q&A reveals management's unclear stance on capital returns and reliance on M&A for growth, raising concerns. The impairment charge and reduced profit further indicate challenges. However, positive DTC growth and AI integration offer some optimism, but overall sentiment leans negative due to financial performance issues and lack of clear shareholder return strategy.
Consolidated Revenue $95.8 million, up 17% year-over-year. The increase was driven by the first full-quarter contribution from WHOW Games and growth in direct-to-consumer revenue.
Adjusted EBITDA $40.6 million, up 16% year-over-year. This reflects the company's focus on converting revenue to profit and cash flow.
Net Cash Flow from Operations $42.6 million for Q4 2025, bringing the total for the full year to $136.8 million. This was achieved despite investments in new player acquisition activities at SuprNation.
Social Casino Revenue $79.7 million, up 9% year-over-year. Growth was driven by the first full-quarter contribution from WHOW Games, which increased payer conversion rates but resulted in lower average monthly revenue per payer.
iGaming Revenue (SuprNation) $16.1 million, up 78% year-over-year. The growth was attributed to new player acquisitions and product and operations improvements.
Payer Conversion Rate (Social Casino) 9.6% in Q4 2025, up from 6.9% in Q4 2024. This increase was influenced by WHOW Games' broad payer engagement.
Average Monthly Revenue per Payer (Social Casino) $198 in Q4 2025, down from $282 in Q4 2024. The decline was due to WHOW Games players spending less on average compared to traditional DoubleDown Social Casino players.
Operating Expenses $65.9 million in Q4 2025, up from $47.8 million in Q4 2024. The increase was primarily due to impairment loss on SuprNation's goodwill and higher operating expenses from WHOW Games.
Sales and Marketing Expenses $16.5 million in Q4 2025, up from $10.4 million in Q4 2024. The rise was due to optimized spending for new player acquisition and the inclusion of WHOW Games' marketing expenses.
Profit (Excluding Noncontrolling Interest) $24.7 million in Q4 2025, down 31% from $35.7 million in Q4 2024. The decrease was primarily due to the impairment loss on SuprNation's goodwill.
New iGaming Casino Title: Launched 'Wolf Sierra' in the U.K. market, optimizing its marketing strategy and operations to expand its player base and bring the brand to other markets.
Meta Features in DoubleDown Casino: Introduced new features to gamify player opportunities and increase purchase motivation.
Social Casino Market Expansion: Leveraging WHOW Games acquisition to explore growth potential outside the U.S., particularly in Europe.
iGaming Revenue Growth: SuprNation's Q4 2025 revenue grew 78% year-over-year, with a quarterly revenue run rate more than doubling since acquisition.
Direct-to-Consumer (DTC) Revenue: DTC revenue exceeded 30% of total Social Casino revenue in Q4 2025, driven by new product features and purchase offers.
Payer Conversion Rate: Social Casino payer conversion rate increased to 9.6% in Q4 2025 from 6.9% in Q4 2024.
WHOW Games Integration: Operational and product synergies identified between WHOW Games and DoubleDown's traditional Social Casino business.
Cash Flow and Investment Strategy: Generated $136.8 million in net cash flow from operations in 2025, with a focus on disciplined investments and potential acquisitions to enhance growth.
Social Casino market growth challenges: The overall social casino market is facing growth challenges, which could impact the company's ability to sustain or increase revenue in this segment.
Lower average revenue per payer: WHOW Games players spend less on average compared to traditional DoubleDown Social Casino players, leading to a decrease in total Social Casino monthly average revenue per payer.
Increased operating expenses: Operating expenses rose significantly to $65.9 million in Q4 2025 from $47.8 million in Q4 2024, driven by impairment loss on SuprNation's goodwill and higher costs from the addition of WHOW Games.
Impairment loss on SuprNation goodwill: The company recognized an impairment loss on SuprNation's goodwill, which negatively impacted profits.
Higher sales and marketing expenses: Sales and marketing expenses increased to $16.5 million in Q4 2025 from $10.4 million in Q4 2024, reflecting higher costs for new player acquisition and marketing for SuprNation and WHOW Games.
Dependence on Android devices in Europe: The greater proportional use of Android devices in Europe compared to Apple devices in the U.S. has contributed to lower average revenue per payer in the Social Casino segment.
Social Casino Business: The company plans to continue optimizing its Social Casino business to benefit from the direct-to-consumer (DTC) transition and aims to drive further growth of DTC revenue as a percentage of overall Social Casino revenue in 2026.
iGaming Business: The company is working to optimize the marketing strategy and operations of its first iGaming casino title, 'Wolf Sierra,' in the U.K. market, with plans to expand the brand to other markets.
Market Expansion: The company sees growth potential outside the United States, particularly in Europe, and plans to leverage the WHOW Games acquisition to capitalize on this opportunity.
Innovation and Product Development: DoubleDown Interactive is focusing on product, live operations, and marketing improvements in 2026, including the launch of new Meta features in DoubleDown Casino to enhance player engagement and purchase motivation.
Investment Strategy: The company intends to make disciplined investments in its businesses, leveraging its strong balance sheet and cash position, while also evaluating potential future acquisitions to enhance growth.
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Despite strong iGaming revenue growth, the decline in average monthly revenue per payer and increased operating expenses suggest financial strain. The Q&A reveals management's unclear stance on capital returns and reliance on M&A for growth, raising concerns. The impairment charge and reduced profit further indicate challenges. However, positive DTC growth and AI integration offer some optimism, but overall sentiment leans negative due to financial performance issues and lack of clear shareholder return strategy.
The earnings call reveals strong financial performance with significant revenue growth across various segments, including a 108% increase in SuprNation revenue. Despite increased expenses, profitability improved, and strategic acquisitions like WHOW Games are expected to diversify revenue streams. The Q&A session highlighted management's focus on ROI and strategic growth, with positive sentiment from analysts. However, some uncertainties remain regarding regulatory impacts and specific revenue contributions. Overall, the company's robust financial metrics and strategic initiatives suggest a positive stock price movement in the short term.
The earnings call presents mixed signals: strong revenue growth (96%) is offset by reduced cash flow and EBITDA, indicating financial strain. Positive aspects include increased payer conversion and strategic acquisitions, but declining margins and lack of specific guidance on D2C revenue growth raise concerns. The Q&A reveals optimism about European market opportunities and iGaming growth, but regulatory impacts and unclear management responses temper enthusiasm. Given these factors, the stock price is likely to remain stable, leading to a neutral sentiment.
Despite a revenue decline, the company shows strong cash flow and improved player engagement metrics. The positive performance of Super Nation and strategic marketing investments in the UK and Sweden are promising. However, the decline in social casino revenues and cautious guidance balance out these positives. The Q&A reveals a focus on expansion and M&A, but also highlights uncertainties in user acquisition costs and market conditions. Overall, the mixed financial results and strategic outlook suggest a neutral stock price reaction.
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