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The earnings call reveals positive financial performance with strong growth in Vector and reduced stock compensation expenses. The Q&A highlights strong demand for new products, positive market positioning, and strategic advancements in AI and commerce tools. Despite some unclear responses, the overall sentiment is optimistic, especially with the expected growth in AR/VR and strategic positioning in China. These factors suggest a positive stock price movement over the next two weeks.
Vector Revenue Growth Vector revenue grew 53% in the first 3 quarters since its launch. January was Vector's best revenue month ever, 72% larger than January of last year. This growth is attributed to its scaling and value delivery to customers.
IronSource Ad Network Revenue IronSource Ad Network revenue declined sharply and represented less than 6% of total Unity revenue in Q1 2026. The decline is due to a shift from lower-margin ad network revenue to higher-margin AI platform revenue.
Create Business Revenue Growth Create business revenue grew nearly 50% in China in 2025, driven by interoperability with local platforms like Open Harmony and compatibility with consumer channels like WeChat.
Grow Revenue Grow revenue in Q4 2025 was $338 million, up 6% sequentially and 11% year-over-year. The growth was driven by Vector's exceptional performance, which added more incremental dollars in Q4 than in any prior quarter.
Create Revenue Create revenue in Q4 2025 was $165 million, up 8% year-over-year. Excluding $10 million in non-strategic revenue from Q4 2024, Create business grew 16% year-over-year, driven by subscription business strength and price increases.
Adjusted EBITDA Adjusted EBITDA for Q4 2025 was $125 million, representing 25% margins, an improvement of 200 basis points year-over-year and sequentially. This was achieved despite increased sales, marketing, and R&D expenses.
Free Cash Flow Free cash flow grew 41% in 2025 to over $400 million, with free cash flow margins expanding by 600 basis points. This growth was driven by positive working capital contributions and reduced restructuring charges.
Stock Compensation Expense Stock compensation expense decreased by 19% in 2025, reducing from 33% of revenues in 2024 to 21% in 2025. This reduction contributed to progress toward GAAP profitability.
Vector: Vector experienced its third consecutive quarter of mid-teens sequential revenue growth, with revenue growing 53% in the first 3 quarters since its launch. January 2026 was its best revenue month ever, 72% larger than January of the previous year. By the end of 2026, the quarterly revenue run rate for Vector is expected to exceed $1 billion annually.
Unity 6: Unity 6 is being adopted more quickly than any previous version, with 90% of active creators using it for free. It integrates infrastructure, monetization, and content optimization tools, supporting both Unity-developed and third-party tools.
Unity AI: Unity AI is being integrated into the creation process, making Unity easier to use and drawing more customers into interactive content creation. A new upgraded Unity AI will be unveiled in March 2026, enabling developers to create casual games using natural language prompts.
China market expansion: Create business revenue in China grew nearly 50% in 2025, driven by interoperability with local platforms like Open Harmony and compatibility with consumer channels like WeChat.
Global market positioning: Unity's tools allow developers to create content compatible with multiple platforms, such as WeChat mini-games and high-end iPhone releases, enhancing global market reach.
IronSource Ad Network: The IronSource Ad Network's revenue declined sharply and now represents less than 6% of Unity's total revenue. Unity is shifting from lower-margin ad network revenue to higher-margin AI platform revenue.
Financial performance: Unity achieved its fastest growth and highest margins in two years, with Q4 2025 adjusted EBITDA at $125 million (25% margin). Free cash flow grew 41% in 2025 to over $400 million, with free cash flow margins expanding by 600 basis points.
Web-based collaboration: Unity authoring workflows will become accessible via web browsers in 2026, enabling seamless collaboration among developers, artists, designers, and other stakeholders. Unity Studio, a no-code 3D editor, is already in beta.
AI-driven authoring: Unity will unveil a new AI-driven authoring tool in 2026, allowing developers to create games using natural language prompts. This tool aims to lower barriers to entry and democratize game development.
IronSource Ad Network decline: The sharp decline in the IronSource Ad Network has impacted Unity's advertising business, though it is expected to become a smaller component of revenue over time. This decline has at times masked growth in other areas, such as Vector.
Dependence on Vector for growth: Unity's advertising business is heavily reliant on the success of Vector, which, while growing, may face challenges in sustaining its trajectory or meeting expectations.
Economic uncertainties and seasonality: Seasonality, such as the post-holiday decline in Q1, and broader economic uncertainties could impact revenue growth, particularly in the advertising segment.
Increased R&D and operational costs: Elevated R&D spending, including cloud costs and AI hiring, as well as significant sales and marketing expenses, could pressure margins and profitability.
Integration and execution risks: The integration of new technologies, such as runtime engine data into Vector and AI-driven authoring tools, poses execution risks. Delays or underperformance in these initiatives could impact Unity's strategic objectives.
Competition in AI and gaming tools: Unity faces competitive pressures in the AI and gaming tools market, which could impact its ability to attract and retain customers.
Geopolitical and regulatory risks in China: While Unity has seen strong growth in China, geopolitical tensions and regulatory changes could pose risks to its operations and revenue in the region.
Vector Revenue Projections: By the end of 2026, the quarterly revenue run rate for Vector is expected to exceed $1 billion annually. Vector is anticipated to grow 10% sequentially in Q1 2026 and continue to drive growth in the advertising business.
IronSource Ad Network: The IronSource Ad Network will represent less than 6% of total Unity revenue in Q1 2026 and will continue to decline as a component of the financial profile over time.
Advertising Business Outlook: The advertising business is expected to see enhanced growth rates and profitability as lower-margin ad network revenue is replaced by differentiated AI platform revenue. Runtime engine data will be integrated into Vector in Q2 2026, improving behavioral data and compounding model improvements over time.
Create Business Growth: Double-digit year-over-year revenue growth is forecasted for the Create business in Q1 2026, driven by subscription business strength. Growth is expected to continue throughout 2026, excluding non-strategic revenue impacts.
Collaboration and AI Offering: In 2026, Unity will introduce web browser accessibility for authoring workflows and AI-driven authoring tools, including a beta of upgraded Unity AI in March 2026. These initiatives aim to expand the addressable market and democratize game development.
Financial Guidance for Q1 2026: Total revenues are projected to be $480 million to $490 million, with adjusted EBITDA of $105 million to $110 million. Adjusted EBITDA margins are expected to expand by 300 basis points year-over-year.
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The earnings call reveals positive financial performance with strong growth in Vector and reduced stock compensation expenses. The Q&A highlights strong demand for new products, positive market positioning, and strategic advancements in AI and commerce tools. Despite some unclear responses, the overall sentiment is optimistic, especially with the expected growth in AR/VR and strategic positioning in China. These factors suggest a positive stock price movement over the next two weeks.
Unity's earnings call highlights several positive elements: strong financial performance with high gross margins, strategic partnerships with major companies like Tencent and Nintendo, and investments in AI and product development. The guidance and market strategy, although lacking some specifics, indicate confidence in growth. The Q&A session did not reveal significant negative trends, and management's focus on long-term opportunities and efficiency improvements supports a positive sentiment. Despite some unclear responses, the overall outlook is optimistic, suggesting a positive stock price movement in the near term.
Unity's earnings call reveals strong financial metrics, with better-than-expected revenue and EBITDA, a robust cash flow, and a solid cash balance. The successful launch of Unity Vector and its promising potential, coupled with the expansion into AR and VR markets, indicates positive growth prospects. Despite some management vagueness in the Q&A, the overall sentiment is optimistic, with strategic partnerships and ongoing improvements in AI and ad technology expected to drive further growth. Given these factors, the stock price is likely to see a positive movement in the short term.
The earnings call presents a mixed outlook. Positive aspects include the successful share repurchase program and improved EBITDA margins. However, revenue declines in major segments and increased R&D costs pose risks. The Q&A revealed cautious optimism about Unity Vector's performance but lacked clear guidance on the transition timeline. The absence of significant macroeconomic impact is a positive, but overall, the cautious guidance and lack of clarity on financial impacts balance out the positives, leading to a neutral sentiment.
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