Hello Group Reports Q3 Revenue of $372.3M
Reports Q3 revenue $372.3M vs. $381.1M last year. For the Momo app total paying users was 3.7M for the third quarter of 2025, compared to 6.9M for the same period last year. "Q3 was a busy quarter. I am pleased to see that our team responded swiftly to external challenges and delivered good results in both user and financial metrics." commented Yan Tang, Chairman and CEO of Hello Group. " As one of the earliest mobile social platforms in China, Momo has maintained strong brand relevance and user stickiness over the years. Continuous product innovation and algorithm enhancements have driven steady improvement in key user metrics, laying a solid foundation for the sustained performance of our cash cow business. On the overseas front, revenue continued to grow robustly, driven by the rapid expansion of multiple social entertainment and dating brands in our portfolio. We expect the overseas business to become an increasingly important contributor to the Group's future revenue growth."
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- Business Stability: Management indicated that Hello Group maintained steady business momentum in Q1 2026, despite a decrease of 200,000 paying users to 3.7 million, highlighting challenges posed by new tax regulations and market conditions.
- Revenue Outlook Adjustment: Cathy Peng noted that Q2 revenue is expected to range from RMB 2.45 billion to RMB 2.55 billion, with domestic business anticipated to decline by mid-teens percentage-wise, reflecting intensified tax scrutiny on small agencies.
- Overseas Market Target: Despite disruptions in the Turkish market, Cathy Peng reiterated the 2026 overseas revenue target of RMB 3 billion, with an expected variation of around RMB 100 million, demonstrating ongoing confidence in international markets.
- Profitability Analysis: Q1 non-GAAP net income was RMB 328.8 million, with a gross margin of 38.8%, indicating the company's efforts in cost control and revenue structure optimization, despite pressures in the domestic market.
- Overseas Revenue Growth: MOMO's overseas revenue surged by 44% year-over-year to RMB 597 million, accounting for 25% of total revenue compared to 16% last year, indicating significant potential for international market expansion despite a 15% decline in domestic revenue impacting overall performance.
- Adjusted Operating Income: The adjusted operating income rose by 1% year-over-year to RMB 349 million, with an operating margin of 14.6%, reflecting some success in cost control and efficiency improvements, even as total revenue declined.
- Domestic Revenue Challenges: Due to new tax regulations and stricter enforcement, domestic revenue is expected to decline in the mid-teens percentage for the full year, highlighting severe challenges faced in the domestic market, particularly in the entertainment sector.
- AI Product Innovations: The company is actively advancing AI-driven product innovations, which are expected to enhance user experience and drive long-term growth, particularly among female users, showcasing the high-return potential of AI investments.
- Earnings Performance Exceeds Expectations: Hello Group reported a Q1 non-GAAP EPS of $0.30, beating market expectations by $0.07, demonstrating resilience in profitability despite an overall revenue decline.
- Significant Overseas Revenue Growth: The first quarter saw a 44.1% year-over-year increase in net revenues from overseas, reaching RMB 597.4 million (approximately $86.6 million), indicating strong performance in international markets that could lay the groundwork for future growth.
- Changes in Paying User Base: The total number of paying users for the Momo app was 3.7 million, down from 4.2 million in the same period last year, reflecting a trend of slowing user growth that may impact future revenue potential.
- Cautious Future Outlook: The company expects total net revenues for Q2 2026 to be between RMB 2.45 billion and RMB 2.55 billion, representing a year-over-year decline of 6.5% to 2.7%, indicating a challenging market environment that necessitates close attention to subsequent business adjustment strategies.
- Revenue Decline: In Q1 2026, total net revenues were RMB 2.386 billion (approximately $345.9 million), a 5.3% decrease from RMB 2.520 billion in Q1 2025, primarily due to reduced revenues from the Momo and Tantan apps, reflecting increased market competition and user base decline pressures.
- Overseas Business Growth: Despite the overall revenue decline, net revenues from overseas increased from RMB 414.6 million to RMB 597.4 million (approximately $86.6 million), indicating rapid expansion of social entertainment and dating brands in the MENA region, showcasing the success of the company's diversified product portfolio.
- Cost Optimization: Total costs and expenses for Q1 2026 were RMB 20.887 billion (approximately $302.8 million), down 6.5% from 2025, primarily due to optimized personnel costs and reduced marketing expenditures in China, demonstrating the company's effectiveness in cost control.
- Special Cash Dividend: In March 2026, the company declared a special cash dividend of $0.28 per ADS, totaling $41.2 million, aimed at rewarding shareholders and boosting market confidence, despite facing challenges in overall financial performance.
- Revenue Decline: In Q1 2026, Hello Group reported total revenues of RMB 2,386.0 million (approximately $345.9 million), reflecting a 5.3% year-over-year decline, indicating challenges in the domestic market and a shrinking user base.
- Overseas Growth: Despite the overall revenue drop, overseas revenues surged by 44.1% year-over-year to RMB 597.4 million (approximately $86.6 million), showcasing the company's potential for expansion in international markets.
- Net Income Decrease: The net income for Q1 2026 was RMB 291.0 million (approximately $42.2 million), down 18.7% from RMB 358.0 million in the same period of 2025, reflecting pressure on the company's profitability.
- User Count Decline: The number of paying users for the Momo app decreased from 4.2 million last year to 3.7 million, while Tantan's paying users fell from 800,000 to 600,000, highlighting the direct impact of user attrition on revenue.










