Loading...
Access earnings results, analyst expectations, report, slides, earnings call, and transcript.
The earnings call summary and Q&A highlight NetEase's strong future game development, global expansion, and innovation in gaming and AI. Despite some volatility in certain games, the company shows resilience and strategic planning. Positive factors include the return of Blizzard titles in China, strong performances of existing games, and promising future launches. The Q&A reveals a generally positive sentiment from analysts, although some management responses were vague. Overall, the combination of optimistic guidance, strategic initiatives, and innovation leads to a positive sentiment, likely resulting in a stock price increase of 2% to 8%.
Total Revenues RMB 28.4 billion, an 8% increase year-over-year. The increase was driven by strong performance across the NetEase family, particularly in games and related VAS.
Revenues from Games and Related VAS RMB 23.3 billion, up 12% year-over-year. The growth was attributed to higher net revenues from self-developed games such as Fantasy Westward Journey Online, Eggy Party, and newly launched titles like Where Winds Meet and Marvel Rivals, as well as certain licensed games.
Net Revenues from Online Games RMB 22.8 billion, up 3% quarter-over-quarter and 13% year-over-year. The quarter-over-quarter increase was due to higher net revenues from self-developed games like Fantasy Westward Journey Online and Sword of Justice, as well as certain licensed games. The year-over-year increase was driven by higher net revenue from self-developed games and newly launched titles.
Youdao Net Revenue RMB 1.6 billion, a 15% increase quarter-over-quarter and a 4% increase year-over-year. The growth was driven by smart devices and online marketing services.
NetEase Cloud Music Net Revenue RMB 2 billion, stable quarter-over-quarter but down 2% year-over-year. Revenue from membership subscriptions showed healthy growth, while revenues from social entertainment services and others stabilized quarter-over-quarter but remained lower year-over-year.
Net Revenues for Innovative Business and Others RMB 1.4 billion, down 15% quarter-over-quarter and 19% year-over-year. The sequential decline was mainly due to Yanxuan's high base during the 618 e-commerce festival, while the year-over-year decrease reflected increased intersegment transaction elimination and decreased net revenue from Yanxuan and certain other businesses.
Gross Profit RMB 18.2 billion, up 10% year-over-year. The increase was primarily driven by increased net revenue from online games.
Gross Profit Margin 64.1% for the third quarter. Gross profit margin for games and related VAS was 69.3%, up from 68.8% in the same period last year, driven by a higher mix of PC games in China. Gross profit margin for Youdao was 42.2%, down from 50.2% last year due to a decline in online marketing services. Gross profit margin for NetEase Cloud Music was 35.4%, up from 32.8% last year, driven by growth in the core online music business. Gross profit margin for innovative business and others was 43.0%, up from 37.8% last year, driven by better margins at Yanxuan and higher revenue contribution from certain innovative businesses.
Total Operating Expenses RMB 10 billion, 36% of net revenue. Selling and marketing expenses were 15.7% of total net revenue, up from 14.5% last year due to increased marketing expenditure related to online games. R&D expenses were stable at 16% of total net revenues, reflecting consistent investment in content creation and product development.
Non-GAAP Net Income Attributable to Shareholders RMB 9.5 billion, up 27% year-over-year. This reflects strong financial performance and disciplined execution.
Destiny: Rising: A new free-to-play mobile sci-fi RPG shooter launched globally on August 28, topping iOS download charts in the US and other major markets. It also debuted in China on October 16, achieving top download rankings.
Marvel Rivals: Introduced its fourth season on September 12 with new content and features, reaching #3 on Steam's global top seller chart. Hosted grand finals at DreamHack Atlanta, showcasing global appeal.
Where Winds Meet: Launched globally on November 14 for PC and PlayStation 5, achieving 190,000 concurrent players within 2 days and securing top spots on global charts. Mobile version preregistration has commenced.
Sword of Justice: Went global on November 7 across mobile and PC platforms, topping iOS download charts in multiple regions. Features AI-powered NPCs and intelligent face creation system.
Eggy Party: Celebrated its third anniversary in July, achieving over 30 million daily active users and record-high average playtime. Introduced new gameplay modes in September, driving engagement.
Global Expansion: NetEase expanded its global reach with new game launches and participation in international gaming events like Gamescom and Tokyo Game Show 2025.
Localized Content: Games like Racing Master gained popularity overseas through localized content, particularly in Japan.
Revenue Growth: Total revenues increased 8% year-over-year to RMB 28.4 billion (USD 4 billion). Games and related VAS revenues grew 12% year-over-year.
Profit Margins: Gross profit margin for games and related VAS improved to 69.3%, driven by a higher mix of PC games in China.
AI Integration: Sword of Justice introduced AI-powered NPCs and intelligent face creation system, showcasing the use of emerging technologies in gameplay.
Franchise Development: Focus on scaling original IPs into lasting franchises and enhancing global reach.
Forward-looking statements: The company acknowledges that forward-looking statements are subject to risks and uncertainties, some of which are beyond its control, potentially causing actual results to differ materially from expectations.
Regulatory risks: The company mentions that risk factors affecting its business and financial results are detailed in filings with the SEC and Hong Kong Stock Exchange, indicating potential regulatory hurdles.
Revenue dependency on gaming: A significant portion of the company's revenue comes from gaming and related value-added services, making it vulnerable to market shifts, competition, and changing player preferences.
Marketing expenses: Increased marketing expenditures, particularly for online games, have raised selling and marketing expenses as a percentage of total net revenue, which could impact profitability.
Decline in innovative business revenue: Net revenues for innovative business and others decreased by 15% quarter-over-quarter and 19% year-over-year, reflecting challenges in maintaining growth in this segment.
Dependence on specific markets: The company’s performance is heavily reliant on specific markets like China, making it susceptible to regional economic and regulatory changes.
Supply chain and intersegment challenges: Intersegment transaction eliminations and supply chain issues have impacted revenue and margins in certain business segments.
Taxation and policy changes: The effective tax rate of 13% reflects exposure to taxation policies, which could change and impact financial performance.
Future Game Launches and Expansions: NetEase plans to launch the mobile version of 'Where Winds Meet' soon, following its successful global release on PC and PlayStation 5. The company also highlighted the upcoming launch of 'Ananta,' which has garnered significant attention for its modern urban storytelling and high-fidelity visuals. Additionally, the global version of 'Sword of Justice' has been released, featuring AI-powered NPCs and intelligent face creation systems.
Global Expansion and Market Penetration: NetEase is focused on expanding its global presence through international gaming events like Gamescom and Tokyo Game Show. The company aims to scale its original IP into lasting franchises and elevate its global reach.
Technological Advancements in Gaming: The company is integrating AI-powered tools and emerging technologies into its games, such as the AI-powered NPCs in 'Sword of Justice' and the AIGC tool in 'Eggy Party,' to enhance gameplay experiences and community engagement.
Revenue Growth Expectations: NetEase expects continued growth in revenue driven by new game launches, international expansion, and strong performance of existing titles like 'Fantasy Westward Journey Online' and 'Eggy Party.'
Community Engagement and Player Retention: The company is focusing on live operations and regular updates to sustain high player engagement and retention across its gaming portfolio. This includes introducing new features, seasonal updates, and collaborations.
AI and Education Initiatives: Youdao, a subsidiary of NetEase, is advancing its AI-native strategy with plans for a national rollout of its platform designed to identify and support mathematically gifted students. The platform is currently being piloted in top-tier schools.
Dividend Policy: The Board of Directors has approved a dividend of USD 0.11 per share or USD 0.57 per ADS.
Share Repurchase Program: The company announced the extension of its previously approved share repurchase program of up to USD 5 billion for the company's ADS and other shares in open market or other transactions for an additional 36 months until January 9, 2029. As of September 30, 2025, approximately 22.1 million ADS has been repurchased under this program for a total cost of approximately USD 2 billion.
The earnings call summary and Q&A highlight NetEase's strong future game development, global expansion, and innovation in gaming and AI. Despite some volatility in certain games, the company shows resilience and strategic planning. Positive factors include the return of Blizzard titles in China, strong performances of existing games, and promising future launches. The Q&A reveals a generally positive sentiment from analysts, although some management responses were vague. Overall, the combination of optimistic guidance, strategic initiatives, and innovation leads to a positive sentiment, likely resulting in a stock price increase of 2% to 8%.
The earnings call reveals strong financial performance, with a 7.4% revenue increase and a 32% rise in non-GAAP net income. Product development shows promise, particularly with successful game launches and global expansion. The Q&A highlights optimism in monetization and future game potential. Despite some concerns about long-term challenges and specific monetization details, the overall sentiment is positive, bolstered by a strong share repurchase program and improved margins. Given these factors, a positive stock price movement is expected over the next two weeks.
The earnings call reflects strong financial performance with a 7.4% increase in total net revenue and a 32% rise in non-GAAP net income. Gaming revenue is robust, and new game launches are promising. Despite some declines in innovative business revenue, the strategic focus on high-demand areas and global expansion is positive. The share repurchase program and dividend declaration further enhance shareholder value. While the Q&A highlighted some uncertainties, the overall sentiment remains positive, suggesting a 2%-8% stock price increase.
All transcripts are sourced directly from the official live webcast or the company’s official investor relations website. We use the exact words spoken during the call with no paraphrasing of the core discussion.
Full verbatim transcripts are typically published within 4–12 hours after the call ends. Same-day availability is guaranteed for all S&P 500 and most mid-cap companies.
No material content is ever changed or summarized in the “Full Transcript” section. We only correct obvious spoken typos (e.g., “um”, “ah”, repeated 10 times”, or clear misspoken ticker symbols) and add speaker names/titles for readability. Every substantive sentence remains 100% as spoken.
When audio quality is poor or multiple speakers talk over each other, we mark the section instead of guessing. This ensures complete accuracy rather than introducing potential errors.
They are generated by a specialized financial-language model trained exclusively on 15+ years of earnings transcripts. The model extracts financial figures, guidance, and tone with 97%+ accuracy and is regularly validated against human analysts. The full raw transcript always remains available for verification.